Game Design

Maximum Number of Students

50

Duration

1 Day 9:30 – 2:30

Curriculum Areas

Year 7 – 10 Digital Technology

Description

Our Game Design Program offers an in-depth exploration of the various roles involved in today’s game industry, using real-life game designers as examples. Students will delve into areas such as environment design, props design, character design, and story design, with a primary focus on level design. The program begins by examining the career history of a professional game designer and their hobby project created in Unreal Engine. Students will experience this game, take notes, and later be quizzed on their likes, dislikes, and inspirations for their own game creations. We cover the basics of Unreal Engine, equipping students with the tools to unleash their creativity and design their own games.

Learning Outcomes

  • Use game development software to create and modify game elements.
  • Apply problem-solving strategies to develop and improve game mechanics.
  • Customise game templates and refine game functionality based on design principles.
  • Test and debug game features to resolve issues.
  • Work in teams to design and develop interactive game projects.

Career Paths

  • Gaming designer
  • Level designer
  • Programmer
  • 3D modeler or animator
  • Software development
  • Sound designer / composer

Tertiary Options

  • Certificate III in Information Technology
  • Diploma of Digital Media Technologies
  • Bachelor of Computer Science
  • Bachelor of Information Technology (Swinburne / Fed Uni)
  • Bachelor of Games Design
  • Bachelor of Engineering (Software)

Before your visit

Yarra Ranges Tech School has pre work options for all of its programs. We suggest reviewing them and implementing to help familarise your students with the program.

After your visit

Yarra Ranges Tech School has post work options for all of its programs. Please review the links below to see what option will work best for your classes.